Store Designing / Amusement economy
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== Overview == | == Overview == | ||
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+ | Games that entice many people are difficult to develop alone. | ||
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+ | However, with the ingenuity, there is a possibility that more unique games can be developed by individuals. For example, in the age of AI and neuro, it is possible to propose a character that an individual prefers. It is both appearance and character. In addition, personality and memory can be made dependent on the user, and can be grown every day. | ||
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+ | If you can propose such a character, you can also sell 3D characters, and you can propose and sell infinitely close to doll mini houses and costumes. | ||
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+ | Considering the overall concept, it is better to start a business from a small combination. | ||
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+ | == Example == | ||
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+ | - [[Wikipedia: Barbie|Barbie(Wikipedia)]] | ||
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+ | - [https://www.lego.com/en-gb/themes/boost LEGO BOOST] | ||
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+ | [[File:IMG 20200323 153655e.jpg|left|320px]] |
Latest revision as of 09:08, 24 March 2020
Back to:
Profit and Non-monetary Theory
Overview
Games that entice many people are difficult to develop alone.
However, with the ingenuity, there is a possibility that more unique games can be developed by individuals. For example, in the age of AI and neuro, it is possible to propose a character that an individual prefers. It is both appearance and character. In addition, personality and memory can be made dependent on the user, and can be grown every day.
If you can propose such a character, you can also sell 3D characters, and you can propose and sell infinitely close to doll mini houses and costumes.
Considering the overall concept, it is better to start a business from a small combination.